"use strict";
cc._RF.push(module, 'fd9c41LXaRE27sI72UX4CGD', 'Mosaic');
// eazax-ccc/components/effects/Mosaic.ts

"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
var EditorAsset_1 = require("../../misc/EditorAsset");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property, requireComponent = _a.requireComponent, executeInEditMode = _a.executeInEditMode, disallowMultiple = _a.disallowMultiple;
/**
 * 马赛克 Shader 组件，该组件需要对应的 Effect 才能正常使用！
 * @see Mosaic.ts https://gitee.com/ifaswind/eazax-ccc/blob/master/components/effects/Mosaic.ts
 * @see eazax-mosaic.effect https://gitee.com/ifaswind/eazax-ccc/blob/master/resources/effects/eazax-mosaic.effect
 * @version 20210607
 */
var Mosaic = /** @class */ (function (_super) {
    __extends(Mosaic, _super);
    function Mosaic() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this._effect = null;
        _this._width = 5;
        _this._height = 5;
        _this.sprite = null;
        _this.material = null;
        return _this;
    }
    Object.defineProperty(Mosaic.prototype, "effect", {
        get: function () {
            return this._effect;
        },
        set: function (value) {
            this._effect = value;
            this.init();
        },
        enumerable: false,
        configurable: true
    });
    Object.defineProperty(Mosaic.prototype, "width", {
        get: function () {
            return this._width;
        },
        set: function (value) {
            this._width = value;
            this.updateProperties();
        },
        enumerable: false,
        configurable: true
    });
    Object.defineProperty(Mosaic.prototype, "height", {
        get: function () {
            return this._height;
        },
        set: function (value) {
            this._height = value;
            this.updateProperties();
        },
        enumerable: false,
        configurable: true
    });
    Mosaic.prototype.onEnable = function () {
        this.init();
    };
    Mosaic.prototype.resetInEditor = function () {
        this.init();
    };
    /**
     * 初始化
     */
    Mosaic.prototype.init = function () {
        return __awaiter(this, void 0, void 0, function () {
            var sprite;
            var _this = this;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        if (!(CC_EDITOR && !this._effect)) return [3 /*break*/, 2];
                        return [4 /*yield*/, new Promise(function (res) {
                                var path = 'eazax-ccc/resources/effects/eazax-mosaic.effect';
                                EditorAsset_1.default.load(path, 'effect', function (err, result) {
                                    if (err) {
                                        cc.warn("[" + _this['__proto__']['__classname__'] + "]", '请手动指定组件的 Effect 资源！');
                                    }
                                    else {
                                        _this._effect = result;
                                    }
                                    res();
                                });
                            })];
                    case 1:
                        _a.sent();
                        _a.label = 2;
                    case 2:
                        if (!this._effect)
                            return [2 /*return*/];
                        sprite = this.sprite = this.node.getComponent(cc.Sprite);
                        if (sprite.spriteFrame) {
                            sprite.spriteFrame.getTexture().packable = false;
                        }
                        // 生成并应用材质
                        if (!this.material) {
                            this.material = cc.Material.create(this._effect);
                        }
                        sprite.setMaterial(0, this.material);
                        // 更新材质属性
                        this.updateProperties();
                        return [2 /*return*/];
                }
            });
        });
    };
    /**
     * 更新材质属性
     */
    Mosaic.prototype.updateProperties = function () {
        if (!this.material)
            return;
        this.material.setProperty('nodeSize', this.nodeSize);
        this.material.setProperty('tileSize', this.tileSize);
    };
    /**
     * 设置马赛克尺寸
     * @param width 宽
     * @param height 高
     */
    Mosaic.prototype.set = function (width, height) {
        this._width = width;
        this._height = height || width;
        this.updateProperties();
    };
    /**
     * 缓动至目标尺寸
     * @param width 宽
     * @param height 高
     * @param duration 时长
     */
    Mosaic.prototype.to = function (width, height, duration) {
        var _this = this;
        return new Promise(function (res) {
            cc.tween(_this)
                .to(duration, { width: width, height: height })
                .call(res)
                .start();
        });
    };
    Object.defineProperty(Mosaic.prototype, "nodeSize", {
        /**
         * 节点尺寸
         */
        get: function () {
            return cc.v2(this.node.width, this.node.height);
        },
        enumerable: false,
        configurable: true
    });
    Object.defineProperty(Mosaic.prototype, "tileSize", {
        /**
         * 马赛克尺寸
         */
        get: function () {
            return cc.v2(this._width, this._height);
        },
        enumerable: false,
        configurable: true
    });
    __decorate([
        property
    ], Mosaic.prototype, "_effect", void 0);
    __decorate([
        property({ type: cc.EffectAsset, tooltip: CC_DEV && 'Effect 资源' })
    ], Mosaic.prototype, "effect", null);
    __decorate([
        property
    ], Mosaic.prototype, "_width", void 0);
    __decorate([
        property({ tooltip: CC_DEV && '马赛克宽度' })
    ], Mosaic.prototype, "width", null);
    __decorate([
        property
    ], Mosaic.prototype, "_height", void 0);
    __decorate([
        property({ tooltip: CC_DEV && '马赛克高度' })
    ], Mosaic.prototype, "height", null);
    Mosaic = __decorate([
        ccclass,
        requireComponent(cc.Sprite),
        executeInEditMode,
        disallowMultiple
    ], Mosaic);
    return Mosaic;
}(cc.Component));
exports.default = Mosaic;

cc._RF.pop();